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兒童節重回童真 穿越平行世界的冒險

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Like in fashion, trends in the gaming world are constantly evolving. The newfound popularity of point-and-click adventure game Broken Age can’t be a better example of this.

正如時尚風潮不斷變化,遊戲領域亦是如此。最好的例子莫過於遊戲界的新寵——指向點擊類遊戲《破碎時光》。

At the end of last month, Broken Age Act 2 was released to a solid review from IGN, a gaming and entertainment website. IGN describes the game as “smart, fun, [and] challenging” and says the whole game “ushered in a new era for the point-and-click genre”. First released in early 2014, Broken Age Act 1 was developed by Tim Schafer, a US game designer. It tells the stories of a man and a woman leading parallel lives.

上月末,遊戲與娛樂網站IGN不負衆望,發佈了《破碎時光:第二章》。IGN這樣描述這款遊戲:“機智有趣、極富挑戰”,並表示整款遊戲 “開闢了指向點擊類遊戲的新時代。” 《破碎時光:第一章》於2014年年初發布,由美國遊戲設計師蒂姆•謝弗研發,講述了一男一女生活在平行世界中的故事。

兒童節重回童真 穿越平行世界的冒險

Vella is a young woman who rejects her fate as a sacrificial lamb to the beast called Mog Chothra, while Shay is a lonely young man on a spaceship who wants to escape from a boring life and do something grand.

女主薇拉與命運抗爭,拒絕成爲怪獸莫格•徹斯拉的犧牲品,而男主謝伊則是一個乘着宇宙飛船的孤獨年輕人,他想要逃離無聊的生活,去做一些大事。

Most enjoyment lies in the game’s puzzle design. With a minimal use of menus, the puzzle-solving process is streamlined. You just click and drag the items to use them on various objects.

此款遊戲最大的樂趣大部分源於開發者對謎團的設計。在儘量減少菜單設置的情況下,解密體驗十分順暢。你只管點擊、拖動各項目來完成所有任務。

Unlike Act 1, “the puzzles in Act 2 are much larger, more complicated tasks, but most of the time that means the reward for solving them is that much sweeter,” Marty Sliva, an IGN editor, said.

IGN編輯馬蒂•斯里瓦稱,“相比《第一章》,《第二章》中的謎團更大,任務更復雜,但是大多數情況下,這也意味着解開謎團獲得的獎勵會更豐厚。”

In Act 2, these two characters switch positions. “Vella continues to develop as a determined and strong character. Meanwhile, Shay’s experience with being duped makes him particularly well-suited to deal with Broken Age’s cast of supporting characters,” US game magazine Game Informer noted.

《第二章》中的兩個角色轉換了位置。美國遊戲雜誌《遊戲快訊》指出,“薇拉將依舊是個堅定堅強的角色。同時,謝伊被騙的經歷讓他尤其適合與《破碎時光》的配角們打成一片。”

The game’s visual design is also impressive. The coloring and animations have a chalk-like texture, creating an almost tangible feeling, IGN said. In an age when most games are designed with 3-D models, its 2-D design evokes a sense of nostalgia.

遊戲的視覺設計也很讓人欽佩。IGN表示,遊戲的色彩及動畫極富質感,給人一種身臨其境的即視感。在這個大多數遊戲走3D路線的年代裏,這款2D遊戲更掀起了小夥伴們的懷舊情緒。

Though the game is relatively simple, featuring fights and escapes, it still manages to present a story with deep connotations. The narrative addresses themes we can all relate to, like loneliness, sacrifice and growing up, Sliva wrote.

雖然遊戲內容相對簡單,以打怪和逃跑爲主,但是它仍成功呈現出一個內涵深刻的故事。斯里瓦寫道,故事的主題與我們息息相關,比如:孤獨、犧牲和成長。

All in all, like global game magazine PC Gamer wrote, “as a nostalgia trip, a casual adventure, and a world to explore, it’s pleasant and very pretty company”.

總之,正如全球遊戲雜誌《電腦遊戲》所描述的那樣:“它是一次懷舊的旅程、一場偶然的探險,一個可以去探索的世界,它還是你有趣可愛的小夥伴。”